[wpe-webkit] AArch64 builds in AUR

Andrea Giammarchi andrea.giammarchi at gmail.com
Wed Mar 27 08:55:37 PDT 2019

First of all: thank you! I love that you went through all the points and
provided more details on pretty much everything!

I'll try all the tricks you mentioned as soon as I can, meanwhile I've also
subscribed to notifications for the AUR packages related to WPE (libwpe,
wpebcked-fdo, cog, wpewebkit itself) so whenever you'll update those I
guess I'll follow up with binaries releases.

I hope latest version would work as great as current one, but I'll come
back reporting soon.

Best Regards

On Wed, Mar 27, 2019 at 4:29 PM Adrian Perez de Castro <aperez at igalia.com>

> Hello,
> On Fri, 22 Mar 2019 21:23:59 +0100, Andrea Giammarchi <
> andrea.giammarchi at gmail.com> wrote:
> > Last update for the Raspberry Pi 3 and Arch Linux
> >
> >    - the touch screen works but it needs linux-aarch64-raspberrypi-bin
> >    which actually gave me some other issue (but it works in general)
> Nice to know that it worked in the end  \o/
> The notes about libinput I wrote in the other e-mail still apply in case
> you need to troubleshoot other input hardware.
> >    - most CSS, WebGL, 2D canvas demos are fine, even without overclocking
> >    the pi, and either at 720p or 480p (touch screen resolution)
> Cool :)
> > What still doesn't feel right ...
> >
> >    - I've seen this demo running on a video, no way it works here
> >    http://www.emerveille.fr/lab/helloracer/index.html ... is there any
> >    remote way to debug the WPE console / errors?
> You can make Cog write the JS console messages to the standard error with:
>   % cog --enable-write-console-messages-to-stdout=true ...
> Another option is using the remote inspector. Define the environment
> variable
> “WEBKIT_INSPECTOR_SERVER=ipadddress:port” before launching Cog with the
> “--enable-developer-extras=true” command line flag, and then from another
> computer launch Epiphany (or some other WebKitGTK or WPE based browser)
> with
> an “inspector://” URI:
>   % epiphany inspector://ipaddress:port
> Then you will have a Web inspector in the computer to interact and analyze
> the Web content loaded by Cog in the Raspberry Pi.
> >    - this demo says that something is missing ... as if the WebGL
> version I
> >    am using is not updated enough: http://madebyevan.com/webgl-water/
> WebKit supports WebGL 1.0, which is based on OpenGL ES 2.0; but WebGL 2.0
> is
> is not yet supported. From what I can see, this demo requires WebGL 1.0 so
> that's good, but it uses the OES_texture_float and OES_standard_derivatives
> extensions. You can check whether these two are supported (and other infos
> about the WebGL implementation) using this page:
>   http://renderingpipeline.com/webgl-extension-viewer/
> Which extensions are supported depends on the GPU driver. As far as I know
> the vc4 driver does not support them and that is most likely the reason why
> it does not work.
> >    - there is no way I can run the pasta demo at the same speed shown in
> >    this post:
> >
> https://medium.com/@decrocksam/building-wpe-webkit-for-raspberry-pi-3-cdbd7b5cb362
> Interestingly enough, the pasta demo does not work for me here on one of my
> laptops with an Intel GPU. No idea why, though: it loads, a frame is shown
> and
> then the image stays static (no more further frames rendered). I poked a
> bit
> at it but couldn't see any obvious reason why it won't animate.
> > Accordingly, I wonder if I'm still missing something ... like building
> > Cairo with OpenGL instead of GLESv2 ... or building something else with
> > OpenGL or GLEv2 enabled (mesa? ... FAIK video core is already mainstream
> > supported though)
> Yes, Mesa has had the vc4 driver for VideoCore in the upstream repository
> for years, you shouldn't need anything else.
> > P.S. I'm happy regardless with the result 'cause it's still the best
> kiosk
> > I could imagine for a Pi so far 👋
> Glad to hear^W read that! :D
> Regards,
> —Adrián
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