[Webkit-unassigned] [Bug 143993] [Texmap] The fragment shader in OpenGL ES2 needs a condition checking for its default precision

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Wed Apr 22 18:44:59 PDT 2015


--- Comment #3 from Gyuyoung Kim <gyuyoung.kim at webkit.org> ---
Comment on attachment 251228
  --> https://bugs.webkit.org/attachment.cgi?id=251228

View in context: https://bugs.webkit.org/attachment.cgi?id=251228&action=review

> Source/WebCore/ChangeLog:7
> +

I think you need to describe what is problem, what is fixed here.

> Source/WebCore/ChangeLog:8
> +        I believe this patch cannot be tested because we need a hardware that is not supporting

I'm not expert in this area though, it looks some tests are testing *highp float* type.

e.g) http://trac.webkit.org/browser/trunk/LayoutTests/fast/canvas/webgl/texture-complete.html

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