[Webkit-unassigned] [Bug 143993] [Texmap] The fragment shader in OpenGL ES2 needs a condition checking for its default precision
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Apr 22 18:44:59 PDT 2015
https://bugs.webkit.org/show_bug.cgi?id=143993
--- Comment #3 from Gyuyoung Kim <gyuyoung.kim at webkit.org> ---
Comment on attachment 251228
--> https://bugs.webkit.org/attachment.cgi?id=251228
Patch
View in context: https://bugs.webkit.org/attachment.cgi?id=251228&action=review
> Source/WebCore/ChangeLog:7
> +
I think you need to describe what is problem, what is fixed here.
> Source/WebCore/ChangeLog:8
> + I believe this patch cannot be tested because we need a hardware that is not supporting
I'm not expert in this area though, it looks some tests are testing *highp float* type.
e.g) http://trac.webkit.org/browser/trunk/LayoutTests/fast/canvas/webgl/texture-complete.html
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