[Webkit-unassigned] [Bug 135296] [Win][ANGLE] Enable D3D11.

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Fri Jul 25 11:57:49 PDT 2014


https://bugs.webkit.org/show_bug.cgi?id=135296





--- Comment #4 from peavo at outlook.com  2014-07-25 11:58:03 PST ---
(In reply to comment #3)
> (From update of attachment 235527 [details])
> View in context: https://bugs.webkit.org/attachment.cgi?id=235527&action=review
> 
> Does this work with the June 2010 DirectX SDK?  I think I tried this and didn't enable it because it couldn't find dxgi1_2.h
> 
> > Source/ThirdParty/ANGLE/src/libGLESv2/precompiled.h:51
> > +#if !ANGLE_SKIP_DXGI_1_2_CHECK
> >  #include <dxgi1_2.h>
> > +#endif
> 
> Does it really compile without this?  Wow.  Just remove this line, then, and reflect the changes from ANGLE trunk in changes.diff and don't define ANGLE_SKIP_DXGI_1_2_CHECK.

I think we need to set ANGLE_SKIP_DXGI_1_2_CHECK = 1, since the define is used as guard in Renderer11.cpp (dxgi check).

It seems changes.diff is generated with git. I'm using svn, how do I create the diff?

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