[Webkit-unassigned] [Bug 78672] [Texmap] Move TextureMapperGL to use GraphicsContext3D

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Sat Feb 25 21:11:53 PST 2012


https://bugs.webkit.org/show_bug.cgi?id=78672





--- Comment #3 from Hyowon Kim <hw1008.kim at samsung.com>  2012-02-25 21:11:53 PST ---
(In reply to comment #2)
> (In reply to comment #1)
> > Noam, Is there something specific you had in mind or is this a general observation?
> I was thinking we should have TextureMapperGC3D, which uses the GC3D functions instead of raw GL.
> That's because GC3D contains a lot of glue that we could reuse instead of doing the same thing inside of TextureMapperGL.

I think this's a good approach~!
In case of EFL port, direct GL call is not recommended, because Evas provides a structure(Evas_GL) wrapping all GL functions.
I am planning to implement the support of accelerated compositing using TextureMapper in EFL port, 
and TextureMapper using GC3D is important to do that.

Noam~ I would like to reopen bug 73111, and new patches (bug 79452, 62961) were attached for it.
I was wondering if you would consider reviewing my patches about GC3D as well as Texmap.

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