[Webkit-unassigned] [Bug 75168] [TexMap][QT] The fragment shader in OpenGL ES2 requires the default precision qualifier.
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bugzilla-daemon at webkit.org
Tue Dec 27 15:05:31 PST 2011
https://bugs.webkit.org/show_bug.cgi?id=75168
--- Comment #4 from Huang Dongsung <luxtella at company100.net> 2011-12-27 15:05:31 PST ---
(From update of attachment 120453)
View in context: https://bugs.webkit.org/attachment.cgi?id=120453&action=review
>> Source/WebCore/platform/graphics/opengl/TextureMapperGL.cpp:317
>> + "precision mediump float; \n"
>
> Can't you just add it to the OES2_PRECISION_DEFINITIONS define instead of creating a new one?
It is because Vertex shader does not need the default precision qualifier.
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