[Webkit-unassigned] [Bug 75168] [TexMap][QT] The fragment shader in OpenGL ES2 requires the default precision qualifier.

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Tue Dec 27 15:05:31 PST 2011


https://bugs.webkit.org/show_bug.cgi?id=75168





--- Comment #4 from Huang Dongsung <luxtella at company100.net>  2011-12-27 15:05:31 PST ---
(From update of attachment 120453)
View in context: https://bugs.webkit.org/attachment.cgi?id=120453&action=review

>> Source/WebCore/platform/graphics/opengl/TextureMapperGL.cpp:317
>> +    "precision mediump float; \n"
> 
> Can't you just add it to the OES2_PRECISION_DEFINITIONS define instead of creating a new one?

It is because Vertex shader does not need the default precision qualifier.

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