[Webkit-unassigned] [Bug 75168] [TexMap][QT] The fragment shader in OpenGL ES2 requires the default precision qualifier.

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Tue Dec 27 15:10:45 PST 2011


https://bugs.webkit.org/show_bug.cgi?id=75168





--- Comment #5 from Noam Rosenthal <noam.rosenthal at nokia.com>  2011-12-27 15:10:45 PST ---
(In reply to comment #4)
> (From update of attachment 120453 [details])
> View in context: https://bugs.webkit.org/attachment.cgi?id=120453&action=review
> 
> >> Source/WebCore/platform/graphics/opengl/TextureMapperGL.cpp:317
> >> +    "precision mediump float; \n"
> > 
> > Can't you just add it to the OES2_PRECISION_DEFINITIONS define instead of creating a new one?
> 
> It is because Vertex shader does not need the default precision qualifier.

Ah, ok.
Please update the changelog (see previous comment) and I'll r+ it!

-- 
Configure bugmail: https://bugs.webkit.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.



More information about the webkit-unassigned mailing list