[Webkit-unassigned] [Bug 75168] [TexMap][QT] The fragment shader in OpenGL ES2 requires the default precision qualifier.
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bugzilla-daemon at webkit.org
Tue Dec 27 15:10:45 PST 2011
https://bugs.webkit.org/show_bug.cgi?id=75168
--- Comment #5 from Noam Rosenthal <noam.rosenthal at nokia.com> 2011-12-27 15:10:45 PST ---
(In reply to comment #4)
> (From update of attachment 120453 [details])
> View in context: https://bugs.webkit.org/attachment.cgi?id=120453&action=review
>
> >> Source/WebCore/platform/graphics/opengl/TextureMapperGL.cpp:317
> >> + "precision mediump float; \n"
> >
> > Can't you just add it to the OES2_PRECISION_DEFINITIONS define instead of creating a new one?
>
> It is because Vertex shader does not need the default precision qualifier.
Ah, ok.
Please update the changelog (see previous comment) and I'll r+ it!
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