[Webkit-unassigned] [Bug 75168] [TexMap][QT] The fragment shader in OpenGL ES2 requires the default precision qualifier.
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Dec 27 15:03:31 PST 2011
https://bugs.webkit.org/show_bug.cgi?id=75168
Noam Rosenthal <noam.rosenthal at nokia.com> changed:
What |Removed |Added
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Attachment #120453|review?, commit-queue? |review-, commit-queue-
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--- Comment #3 from Noam Rosenthal <noam.rosenthal at nokia.com> 2011-12-27 15:03:31 PST ---
(From update of attachment 120453)
View in context: https://bugs.webkit.org/attachment.cgi?id=120453&action=review
> Source/WebCore/platform/graphics/opengl/TextureMapperGL.cpp:317
> +#define OES2_FRAGMENT_SHADER_DEFAULT_PRECISION
> #else
> #define OES2_PRECISION_DEFINITIONS
> +#define OES2_FRAGMENT_SHADER_DEFAULT_PRECISION \
> + "precision mediump float; \n"
Can't you just add it to the OES2_PRECISION_DEFINITIONS define instead of creating a new one?
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