[Webkit-unassigned] [Bug 75168] [TexMap][QT] The fragment shader in OpenGL ES2 requires the default precision qualifier.

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Tue Dec 27 15:02:29 PST 2011


https://bugs.webkit.org/show_bug.cgi?id=75168





--- Comment #2 from Noam Rosenthal <noam.rosenthal at nokia.com>  2011-12-27 15:02:29 PST ---
(From update of attachment 120453)
Please add "No new functionality so no new tests" to changelogs when applicable (like here).

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