[webkit-dev] WebKit opengl

Konstantin Tokarev annulen at yandex.ru
Tue Aug 1 13:22:59 PDT 2017



01.08.2017, 23:14, "Nagendra K" <pingnagendra at gmail.com>:
> Hi Dean,
>
> Thanks for the reply.
> I actually have a embedded device with opengl es 1.1 and WebKit which is 7 years old, now requirement is to update the WebKit using the same opengles1.1 i.e. no option to update opengles1.1.

I bet your old WebKit was built without use of any OpenGL-dependent code

> So as you said we need opengles2 or opengl4 to upgrade WebKit as WebKit has dependencies with opengl for some features. Is this correct?
> Do I any other option to do this.
>
> Thanks and Regards,
> Nagendra
>
> On 1 Aug 2017 19:12, "Dean Jackson" <dino at apple.com> wrote:
>>> On 19 Jul 2017, at 12:21, Nagendra K <pingnagendra at gmail.com> wrote:
>>>
>>> Current build of WebKit using opengl and with custom port, all apps will directly use the opengl calls to draw, making the opengl independent of WebKit.
>>> So if I upgrade the WebKit, will the latest WebKit require opengl for any of the new features or can we use opengl delinking WebKit.
>>
>> I don't understand what you are asking, sorry.
>>
>> It's possible to make a port of WebKit that doesn't rely on OpenGL. I think the Windows port is one example. Technically Apple's iOS/macOS ports only directly require OpenGL for WebGL support.
>>
>> Dean
> ,
>
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-- 
Regards,
Konstantin


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