[webkit-dev] WebKit opengl
pingnagendra at gmail.com
Tue Aug 1 13:13:11 PDT 2017
Thanks for the reply.
I actually have a embedded device with opengl es 1.1 and WebKit which is 7
years old, now requirement is to update the WebKit using the same
opengles1.1 i.e. no option to update opengles1.1.
So as you said we need opengles2 or opengl4 to upgrade WebKit as WebKit has
dependencies with opengl for some features. Is this correct?
Do I any other option to do this.
Thanks and Regards,
On 1 Aug 2017 19:12, "Dean Jackson" <dino at apple.com> wrote:
> On 19 Jul 2017, at 12:21, Nagendra K <pingnagendra at gmail.com> wrote:
> Current build of WebKit using opengl and with custom port, all apps will
directly use the opengl calls to draw, making the opengl independent of
> So if I upgrade the WebKit, will the latest WebKit require opengl for any
of the new features or can we use opengl delinking WebKit.
I don't understand what you are asking, sorry.
It's possible to make a port of WebKit that doesn't rely on OpenGL. I think
the Windows port is one example. Technically Apple's iOS/macOS ports only
directly require OpenGL for WebGL support.
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