[webkit-dev] WebKit opengl
dino at apple.com
Tue Aug 1 06:42:39 PDT 2017
> On 19 Jul 2017, at 12:21, Nagendra K <pingnagendra at gmail.com> wrote:
> Current build of WebKit using opengl and with custom port, all apps will directly use the opengl calls to draw, making the opengl independent of WebKit.
> So if I upgrade the WebKit, will the latest WebKit require opengl for any of the new features or can we use opengl delinking WebKit.
I don't understand what you are asking, sorry.
It's possible to make a port of WebKit that doesn't rely on OpenGL. I think the Windows port is one example. Technically Apple's iOS/macOS ports only directly require OpenGL for WebGL support.
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