[webkit-dev] WebGL on Windows
achristensen at apple.com
Mon Aug 5 09:40:10 PDT 2013
On Aug 4, 2013, at 8:07 PM, Xueqing Huang <xqhuang.webkit at gmail.com> wrote:
> 1. Do you have a plan to use ACCELERATED_COMPOSITING on Windows port? I had enabled WebGL on Windows port via Angle, it seems like WebGL without ACCELERATED_COMPOSITING has a poor performance.
The AppleWin port uses accelerated compositing, but WinCairo does not right now. I have not worked on accelerated compositing.
> 2. Do you want to make Angle run on seperated process like Chromium's GPU process? If not, maybe WebCore will have more crash.
I have not looked into this. I don’t think my work will make WebCore crash more unless you’re using it with unsafe WebGL content.
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