[webkit-dev] WebGL on Windows

Alex Christensen achristensen at apple.com
Mon Aug 5 11:12:09 PDT 2013


>> 1. Do you have a plan to use ACCELERATED_COMPOSITING on Windows port? I had enabled WebGL on Windows port via Angle, it seems like WebGL without ACCELERATED_COMPOSITING has a poor performance.
One of my early experimental builds has much higher performance than what is currently in WebKit without using accelerated compositing.  I think I just forgot to enable optimization in my ANGLE project files, which can be easily fixed.

Alex


More information about the webkit-dev mailing list