[webkit-dev] WebGL on Windows
achristensen at apple.com
Mon Aug 5 11:12:09 PDT 2013
>> 1. Do you have a plan to use ACCELERATED_COMPOSITING on Windows port? I had enabled WebGL on Windows port via Angle, it seems like WebGL without ACCELERATED_COMPOSITING has a poor performance.
One of my early experimental builds has much higher performance than what is currently in WebKit without using accelerated compositing. I think I just forgot to enable optimization in my ANGLE project files, which can be easily fixed.
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