[webkit-dev] WebGL on Windows

Xueqing Huang xqhuang.webkit at gmail.com
Sun Aug 4 20:07:00 PDT 2013

Great work.
Some problem:
1. Do you have a plan to use ACCELERATED_COMPOSITING on Windows port? I had
enabled WebGL on Windows port via Angle, it seems like WebGL
without ACCELERATED_COMPOSITING has a poor performance.
2. Do you want to make Angle run on seperated process like Chromium's GPU
process? If not, maybe WebCore will have more crash.

Message: 1
> Date: Fri, 02 Aug 2013 13:09:52 -0700
> From: Alex Christensen <achristensen at apple.com>
> To: webkit-dev at lists.webkit.org
> Subject: [webkit-dev] WebGL on Windows
> Message-ID: <7B7804E8-9F9D-48B4-88F0-CBE731498DB3 at apple.com>
> Content-Type: text/plain; charset=windows-1252
> In the near future I plan to enable WebGL on the AppleWin and WinCairo
> ports.
> This change will require the addition of 2 dlls from ANGLE for anyone who
> wants to use WebGL on Windows: libEGL.dll (58kb) and libGLESv2.dll (917kb).
>  I?ve soft linked these dlls so that WebKit will work without WebGL for
> anyone who does not want to ship the additional dlls.  This change will
> also add about 30 seconds to the clean build time of these ports.
> Alex Christensen
> ------------------------------
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