[webkit-dev] ANGLE on QNX / non-x11 unixoids
dino at apple.com
Wed Sep 5 13:47:29 PDT 2012
On Sep 4, 2012, at 10:19 AM, noam.rosenthal at nokia.com wrote:
> On Sep 4, 2012, at 8:34 AM, ext Konstantin Tokarev <annulen at yandex.ru> wrote:
>>> To get it compiling, I had to patch ANGLE source code and Simon Hausmann told
>>> me he is not comfortable in reviewing these patches. So here I am asking for
>>> how to proceed. Should I first try to upstream these patches to ANGLE somehow?
>> Why do you compe ANGLE? Does QNX support DirectX?
> ANGLE is used to validate and compile WebGL shaders to OpenGL/OpenGL ES2, so it's a dependency regardless of DirectX.
And, as of a recent patch from the Adobe team, it's also used to rewrite the content of CSS shaders and add the code which blends the result into the page.
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