[webkit-dev] Build S60Webkits within Carbide.c++ 1.0
Jin, Yihua
jyh.hsc at 163.com
Tue May 22 07:06:20 PDT 2007
Thank you Murdoch.
I do as you did and remove some ENV in build.bat, but it build failed.
But still with carbide 1.0 express, I set system env CARBIDE_HOME to carbide1.0 directory.
The build will work,I'm not not sure if install two version of carbide cause some problems.
Anyway, now I can build command line and debug in carbide 1.2.
Thanks a lot :)
Jin, Yihua£¬jyh.hsc at 163.com
2007-05-22
----- Original Message -----
From: Ben Murdoch
To: jyh.hsc
Sent: 2007-05-22, 21:11:04
Subject: Re: Re: [webkit-dev] Build S60Webkits within Carbide.c++ 1.0
Hi Yihua,
I'm using Carbide 1.2 Express for editing the code and debugging and I'm building from the command line rather than within the IDE. The changes to build.bat were necessary to get it to build from the command line.
Thanks, Ben
On 22/05/07, Jin, Yihua <jyh.hsc at 163.com> wrote:
Thanks Murdoch,
And can you please inform me that how can you use the build.bat in Carbide 1.2 , what's the detailed operaions?
and what's your carbide edition, Express or develop ?
Best regards, Yihua
Jin, Yihua£¬jyh.hsc at 163.com
2007-05-22
----- Original Message -----
From: Ben Murdoch
To: bradley.morrison at nokia.com
Sent: 2007-05-22, 16:52:32
Subject: Re: [webkit-dev] Build S60Webkits within Carbide.c++ 1.0
I'm using Carbide 1.2 and am able to use the build.bat script. To get it to work I needed to remove a few lines of code that set and deleted some environment variables. I've taken out the declarations of MWCSym2Includes, MWLibraries, MWSym2LibraryFiles, and the code that deletes MWSYM2LIBRARIES on line 101. Hope this helps you get it going.
Cheers,
Ben
On 21/05/07, bradley.morrison at nokia.com < bradley.morrison at nokia.com> wrote:
That's interesting Marcus, thanks for sharing :)
> Please let me know if you would like me document this somewhere (the
> WebKit wiki?) in some more detail...
Per Oliver's suggestion, there's now
http://trac.webkit.org/projects/webkit/wiki/S60IDE
Which contains a couple topics related to IDEs & S60WebKit. Of course
everyone is free to edit/enhance as they see fit ....
Thanks again Marcus!
Bradley
-----Original Message-----
From: webkit-dev-bounces at lists.webkit.org
[mailto: webkit-dev-bounces at lists.webkit.org] On Behalf Of ext Marcus
Groeber
Sent: Monday, May 21, 2007 8:17 AM
To: webkit-dev at lists.webkit.org
Cc: S60webkit (RES-TP-MSW/Boston)
Subject: Re: [webkit-dev] Build S60Webkits within Carbide.c++ 1.0
bradley.morrison at nokia.com schrieb:
> I'm afraid the Carbide.c++ 1.0 IDE does not scale well to the size of
> WebKit; people tend to edit the source in their favourite editor and
then
> compile/run the emulator with the provided scripts.
>
What did actually work for me is build WebKit with Carbide.c++ 1.2 (due
to the massively improved ability to import complex bld.inf files into
the IDE, and then defer the building to the usual command line tools).
You won't be able to use the build.bat script that comes with WebKit, so
you will need to set up a permanent "subst" of X: to the EPOCROOT of
your 3rd Edition SDK by hand (note that "3rd Edition MR" will not work,
unfortunately!), and create an additional SDK descriptor for devices.exe
that refers to your X: drive as the EPOCROOT:
Device: S60_3rd_X:com.nokia.s60
Root is X:\
Tools path is X:\
It may still be necessary to run the original build script at least once
to copy the necessary support files in the right location, but after
this, I was able to rebuild and debug Reindeer from inside Carbide.c++
(though only as an experiment).
Please let me know if you would like me document this somewhere (the
WebKit wiki?) in some more detail...
ciao marcus
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