[webkit-dev] Build S60Webkits within Carbide.c++ 1.0
Ben Murdoch
benm at google.com
Tue May 22 06:11:04 PDT 2007
Hi Yihua,
I'm using Carbide 1.2 Express for editing the code and debugging and I'm
building from the command line rather than within the IDE. The changes to
build.bat were necessary to get it to build from the command line.
Thanks, Ben
On 22/05/07, Jin, Yihua <jyh.hsc at 163.com> wrote:
>
> Thanks Murdoch,
> And can you please inform me that how can you use the build.bat in Carbide
> 1.2 , what's the detailed operaions?
> and what's your carbide edition, Express or develop ?
> Best regards, Yihua
>
>
> Jin, Yihua£¬jyh.hsc at 163.com<%3C%21--AID_FROMADDRESS_BEGIN--%3Ejyh.hsc at 163.com%3C%21--AID_FROMADDRESS_END--%3E>
> 2007-05-22
>
> ----- Original Message -----
> *From: *Ben Murdoch <benm at google.com>
> *To: *bradley.morrison at nokia.com
> *Sent: *2007-05-22, 16:52:32
> *Subject: *Re: [webkit-dev] Build S60Webkits within Carbide.c++ 1.0
>
> I'm using Carbide 1.2 and am able to use the build.bat script. To get it
> to work I needed to remove a few lines of code that set and deleted some
> environment variables. I've taken out the declarations of MWCSym2Includes,
> MWLibraries, MWSym2LibraryFiles, and the code that deletes MWSYM2LIBRARIES
> on line 101. Hope this helps you get it going.
>
> Cheers,
> Ben
>
>
>
> On 21/05/07, bradley.morrison at nokia.com < bradley.morrison at nokia.com>
> wrote:
> >
> > That's interesting Marcus, thanks for sharing :)
> >
> > > Please let me know if you would like me document this somewhere (the
> > > WebKit wiki?) in some more detail...
> >
> > Per Oliver's suggestion, there's now
> >
> > http://trac.webkit.org/projects/webkit/wiki/S60IDE
> >
> > Which contains a couple topics related to IDEs & S60WebKit. Of course
> > everyone is free to edit/enhance as they see fit ....
> >
> > Thanks again Marcus!
> >
> > Bradley
> >
> >
> >
> >
> > -----Original Message-----
> > From: webkit-dev-bounces at lists.webkit.org
> > [mailto: webkit-dev-bounces at lists.webkit.org] On Behalf Of ext Marcus
> > Groeber
> > Sent: Monday, May 21, 2007 8:17 AM
> > To: webkit-dev at lists.webkit.org
> > Cc: S60webkit (RES-TP-MSW/Boston)
> > Subject: Re: [webkit-dev] Build S60Webkits within Carbide.c++ 1.0
> >
> > bradley.morrison at nokia.com schrieb:
> > > I'm afraid the Carbide.c++ 1.0 IDE does not scale well to the size of
> > > WebKit; people tend to edit the source in their favourite editor and
> > then
> > > compile/run the emulator with the provided scripts.
> > >
> > What did actually work for me is build WebKit with Carbide.c++ 1.2 (due
> > to the massively improved ability to import complex bld.inf files into
> > the IDE, and then defer the building to the usual command line tools).
> >
> > You won't be able to use the build.bat script that comes with WebKit, so
> >
> >
> > you will need to set up a permanent "subst" of X: to the EPOCROOT of
> > your 3rd Edition SDK by hand (note that "3rd Edition MR" will not work,
> > unfortunately!), and create an additional SDK descriptor for devices.exe
> >
> > that refers to your X: drive as the EPOCROOT:
> >
> > Device: S60_3rd_X:com.nokia.s60
> > Root is X:\
> > Tools path is X:\
> >
> > It may still be necessary to run the original build script at least once
> >
> >
> > to copy the necessary support files in the right location, but after
> > this, I was able to rebuild and debug Reindeer from inside Carbide.c++
> > (though only as an experiment).
> >
> > Please let me know if you would like me document this somewhere (the
> > WebKit wiki?) in some more detail...
> >
> > ciao marcus
> >
> > _______________________________________________
> > webkit-dev mailing list
> > webkit-dev at lists.webkit.org
> > http://lists.webkit.org/mailman/listinfo/webkit-dev
> > _______________________________________________
> > webkit-dev mailing list
> > webkit-dev at lists.webkit.org
> > http://lists.webkit.org/mailman/listinfo/webkit-dev
> >
>
>
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