[webkit-dev] Question to the Adobe ApolloWebKit developers, tips and tricks to getting your "branch" to compile.

Chris Brichford chrisb at adobe.com
Fri Jul 27 14:02:37 PDT 2007


Some assembly is required. :).  First thing you will need to do is download some libraries our port depends on.

When compiling on windows you will need:
icu from http://www.icu-project.org/download/  (we are using version 3.4.1).
Libxml from ftp://xmlsoft.org/libxml2/ 
Libxslt from ftp://xmlsoft.org/libxslt/
Loki from http://sourceforge.net/projects/loki-lib/ ( We'll probably remove this dependency in the future ).
You will also need cygwin ( http://www.cygwin.com ) with at least the following packages and their dependencies:
Bash
Bison
Cygutils
Flex
Gawk
Gcc-G++
Gperf
Make
Perl


When compiling on mac you will just need:
Loki from http://sourceforge.net/projects/loki-lib/ ( We'll probably remove this dependency in the future ).


You will want to arrange the source tree as follows:

someDirectory/A/B/WebCore/...
someDirectory/A/B/JavaScriptCore/...
someDirectory/A/B/WebKit/...
someDirectory/SDK/libxml/...
someDirectory/SDK/libxslt/...
someDirectory/SDK/loki/...
someDirectory/SDK/icu/source/...


If you are compiling on windows, then you will want to create new sln file that references:
someDirectory/A/B/WebCore/WebCore.apolloproj/win/WebCore.vc2005.vcproj
someDirectory/A/B/JavaScriptCore/JavaScriptCore.apolloproj/win/JavaScriptCore.vc2005.vcproj
someDirectory/A/B/WebKit/WebKit.apolloproj/win/WebKit.vc2005.vcproj

On mac if you arrange the source tree as describe above there is a good chance things should just build.  The build output on both mac and windows will be in someDirectory/build/...

That should get the project to compile.  To link you will have to build libxml, libxslt, and icu ( Loki does not need to be built because WebKit/apollo just some of its header files ) and change the project settings on WebKit's project file to link against the version you built.  You can either build static or dynamic libraries for libxml, libxslt, and icu.  We build those libraries as static libs.

Hope this helps,
Chris Brichford
Adobe Systems Inc.



-----Original Message-----
From: webkit-dev-bounces at lists.webkit.org [mailto:webkit-dev-bounces at lists.webkit.org] On Behalf Of Fuenty, Chris
Sent: Friday, July 27, 2007 9:54 AM
To: webkit-dev at lists.webkit.org
Subject: [webkit-dev] Question to the Adobe ApolloWebKit developers,tips and tricks to getting your "branch" to compile.

First off, I know you guys don't claim your version of WebKit you are working with is a branch, I just used it for lack of a better term :P.

Anyway, I have the latest P4 branch out of perforce.  What's your guy's tips and tricks to get it to compile right-out-of-the-box?  Is there a certain reversion I need to use (Sorry, not sure if you have those in perforce, I'm struggling trying to understand how P4 works)?

I'm running into errors mainly in TemporaryLinkStubs.cpp.  Most of those from what I can read out of some compile logs, are allready implemented in other classes.  I'm not very proficent in C++ (Please forgive me, If I was, I'd love to help out).  Lastly, I do get a lot of unresolved external errors upon linking.  I don't know what all I need to do to get all of this working, so if an adobe dev could possiably help me out, that would be great.

--Z
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