[Webkit-unassigned] [Bug 250314] [WPE][WebGL][Canvas][Compositing] Threaded compositor may use a 3D canvas target FBO texture before the WebGL rendering has finished

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Fri Jan 13 01:20:14 PST 2023


https://bugs.webkit.org/show_bug.cgi?id=250314

--- Comment #8 from Loïc Le Page <llepage at igalia.com> ---
Previous patch works perfectly when the final rendering target is a Window because fences are waited on the GL server side and so the final swapBuffers done by EGL ends up by waiting for all commands to be executed.

But when doing full offscreen rendering without a final Window (no swapBuffers available), we still encounter incomplete frames. In this case, I need to add a final synchronization point.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.webkit.org/pipermail/webkit-unassigned/attachments/20230113/0a2df9b1/attachment.htm>


More information about the webkit-unassigned mailing list