[Webkit-unassigned] [Bug 251091] Distorted audio after getUserMedia when playing with AudioWorkletNode

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Fri Feb 3 07:50:27 PST 2023


https://bugs.webkit.org/show_bug.cgi?id=251091

--- Comment #3 from Tobias Hegemann <tobias.hegemann at googlemail.com> ---
We also encountered this issue on iOS 16.2

It affects the whole web audio context or its nodes, e.g. OscillatorNode, AudioBufferSourceNode etc.

It can be reproduced when using the first AudioWorklet inside an audio context.

I've attached a simple test to reproduce and deployed it also on gh:

https://delude88.github.io/ios-audioworklet-sample-rate/

Be aware: It is playing sinus waves at full volume.

Besides: When closing and recreating another audio context, the issue is gone (until again the first AudioWorklet is used)

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