[Webkit-unassigned] [Bug 235845] REGRESSION: iOS 15.4b1 – gl.texture2D uploads not working
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Feb 10 05:31:48 PST 2022
https://bugs.webkit.org/show_bug.cgi?id=235845
--- Comment #12 from Kimmo Kinnunen <kkinnunen at apple.com> ---
> So on iOS, the frame rate would typically default to 30fps, and rAF is
> 60FPS, so from the get-go the pipeline is filled with 5 identical textures.
That went wrong.
The pipeline contains, on average, 5 unique frames.
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