[Webkit-unassigned] [Bug 235845] REGRESSION: iOS 15.4b1 – gl.texture2D uploads not working
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Feb 10 05:28:21 PST 2022
https://bugs.webkit.org/show_bug.cgi?id=235845
--- Comment #11 from Kimmo Kinnunen <kkinnunen at apple.com> ---
At least the attached minimal webgl camera pipeline test-case uses
`PIPELINE_SIZE = 10`. This would trigger bug 203148.
So on iOS, the frame rate would typically default to 30fps, and rAF is 60FPS, so from the get-go the pipeline is filled with 5 identical textures.
If you want to necessarily use multiple textures, one approach to test would be to upload 1 pixel sized sub image to each texture before uploading the video element. This would clear the buggy cache. I know it's a bit inconvenient and, probably it is quite a bit extra overhead.
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