[Webkit-unassigned] [Bug 231012] WebGL low-power and high-performance contexts should use different ANGLE EGLDisplays
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Oct 5 12:36:05 PDT 2021
https://bugs.webkit.org/show_bug.cgi?id=231012
--- Comment #2 from Kenneth Russell <kbr at google.com> ---
There's currently a problem inside ANGLE where despite passing different attribute lists to multiple calls to eglGetPlatformDisplay, the same EGLDisplay handle is being returned.
This issue is currently being discussed upstream in the ANGLE repository:
Reintroduce GPU power preference selection code into Metal backend
https://bugs.chromium.org/p/angleproject/issues/detail?id=6143
We're hoping to decide on a fix expediently, and be able to either roll it into WebKit along with an ANGLE update, or cherry-pick it into WebKit and resolve conflicts later during the next ANGLE roll.
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