[Webkit-unassigned] [Bug 232271] iOS 15 Fragment Shader Performance Regression
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Mon Oct 25 23:36:03 PDT 2021
https://bugs.webkit.org/show_bug.cgi?id=232271
Kimmo Kinnunen <kkinnunen at apple.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks| |231180
--- Comment #1 from Kimmo Kinnunen <kkinnunen at apple.com> ---
Thank you for the report. If you have time, a test case where three.js and the payload app code is unbundled and both are not minified would be most useful.
I can reproduce the issue. Reproduces also on macOS, AMD. The GPU work increases very much when using ANGLE Metal backend.
Referenced Bugs:
https://bugs.webkit.org/show_bug.cgi?id=231180
[Bug 231180] ANGLE Metal backend regressions metabug
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