[Webkit-unassigned] [Bug 232271] iOS 15 Fragment Shader Performance Regression

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Mon Oct 25 23:36:03 PDT 2021


https://bugs.webkit.org/show_bug.cgi?id=232271

Kimmo Kinnunen <kkinnunen at apple.com> changed:

           What    |Removed                     |Added
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             Blocks|                            |231180

--- Comment #1 from Kimmo Kinnunen <kkinnunen at apple.com> ---
Thank you for the report. If you have time, a test case where three.js and the payload app code is unbundled and both are not minified would be most useful. 

I can reproduce the issue. Reproduces also on macOS, AMD. The GPU work increases very much when using ANGLE Metal backend.


Referenced Bugs:

https://bugs.webkit.org/show_bug.cgi?id=231180
[Bug 231180] ANGLE Metal backend regressions metabug
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