[Webkit-unassigned] [Bug 232271] New: iOS 15 Fragment Shader Performance Regression
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Mon Oct 25 14:28:16 PDT 2021
https://bugs.webkit.org/show_bug.cgi?id=232271
Bug ID: 232271
Summary: iOS 15 Fragment Shader Performance Regression
Product: WebKit
Version: WebKit Nightly Build
Hardware: All
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: brichardson at matterport.com
CC: dino at apple.com, kbr at google.com, kkinnunen at apple.com
We've noticed a performance regression when having a lot of work inside of a fragment shader. I happened to have an iPad Air (3rd gen) that was still on iOS 14 so I could do a proper test.
I reproduced it with a small Three.JS testbed:
iOS15, iOS14, Test
60, 60, https://depot.knowhere.net/ios15regression/?num=5
6, 55, https://depot.knowhere.net/ios15regression/?num=6
4, 33, https://depot.knowhere.net/ios15regression/?num=10
I see the same cliff at num=6 with my iPhone 12 Pro.
Normally, I'd just say that's the perf cliff and call it good. But it's odd that it's changed so much between 14 and 15, maybe something can be done?
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