[Webkit-unassigned] [Bug 232071] Hardware PCF filtering does not work on iOS 15 when using WebGL2
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Mon Nov 1 07:18:38 PDT 2021
https://bugs.webkit.org/show_bug.cgi?id=232071
--- Comment #6 from Martin <mvaligursky at snap.com> ---
I've tested this on iPhone XR, OS 15.0.
Originally we used 32bit float depth texture:
glFormat = gl.DEPTH_COMPONENT;
glInternalFormat = gl.DEPTH_COMPONENT32F;
glPixelType = gl.FLOAT;
I now tried 16 bit:
glFormat = gl.DEPTH_COMPONENT;
glInternalFormat = gl.DEPTH_COMPONENT16;
glPixelType = gl.UNSIGNED_INT;
And also 24bit:
glFormat = gl.DEPTH_COMPONENT;
glInternalFormat = gl.DEPTH_COMPONENT24;
glPixelType = gl.UNSIGNED_INT;
They all work as expected on MacOS, but I still get no filtering on iPhone XR.
I also tried Google Pixel 3A and all 3 versions work fine there.
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