[Webkit-unassigned] [Bug 169715] WebAssembly: spec-tests/address.wast.js fails with "no color" on ARM64

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Wed Mar 15 16:03:54 PDT 2017


https://bugs.webkit.org/show_bug.cgi?id=169715

--- Comment #1 from Saam Barati <sbarati at apple.com> ---
(In reply to comment #0)
> On ARM64:
> 
> jsc -m --useWebAssembly=1 ./spec-tests//address.wast.js
> 
> 
> Yields:
> 
> 
> FATAL: No color for %tmp12
> Code:
> BB#0: ; frequency = 1.000000
>     Patch &Patchpoint0, %r1, @4
>     Move %r1, 24(%fp), @8
>     Move $0, %r1, $0(@10)
>     Move %r1, 16(%fp), @12
>     Nop @13
>     Patch &Patchpoint0, %r21, @13
>     Move32 %r0, %r22, @20
>     Load8<Traps> (%r20,%r22), %r0, @22
>     Move 72(%r21), %r1, @23
>     Load8 5(%r1), %r1, @24
>     Branch32 Equal, %r1, $56, @27
>   Successors: #1, #2
> BB#1: ; frequency = 1.000000
>   Predecessors: #0
>     Nop @28
>     Patch &Patchpoint0, %r0, @28
>     Jump @29
>   Successors: #3
> BB#2: ; frequency = 1.000000
>   Predecessors: #0
>     Nop @30
>     Patch &Patchpoint0, %r0, @30
>     Jump @31
>   Successors: #3
> BB#3: ; frequency = 1.000000
>   Predecessors: #2, #1
>     Patch &Patchpoint0, %r21, @32
>     Nop @33
>     Patch &Patchpoint0, %r21, @33
>     Add64 %r20, %tmp12, @36
>     Load8<Traps> 1(%tmp12), %tmp13, @37
>     Move 72(%tmp3), %tmp10, @38
>     Load8 5(%tmp10), %tmp11, @39
>     Branch32 Equal, %tmp11, $56, @42
>   Successors: #4, #5
> BB#4: ; frequency = 1.000000
>   Predecessors: #3
>     Move %tmp13, %r0, @43
>     Nop @43
>     Patch &Patchpoint0, %r0, @43
>     Jump @44
>   Successors: #6
> BB#5: ; frequency = 1.000000
>   Predecessors: #3
>     Move %tmp13, %r0, @45
>     Nop @45
>     Patch &Patchpoint0, %r0, @45
>     Jump @46
>   Successors: #6
> BB#6: ; frequency = 1.000000
>   Predecessors: #5, #4
>     Patch &Patchpoint0, %tmp3, @47
>     Nop @48
>     Patch &Patchpoint0, %tmp3, @48
>     Add64 %r20, %tmp16, @51
>     Load8<Traps> 2(%tmp16), %tmp17, @52
>     Move 72(%tmp3), %tmp14, @53
>     Load8 5(%tmp14), %tmp15, @54
>     Branch32 Equal, %tmp15, $56, @57
>   Successors: #7, #8
> BB#7: ; frequency = 1.000000
>   Predecessors: #6
>     Move %tmp17, %r0, @58
>     Nop @58
>     Patch &Patchpoint0, %r0, @58
>     Jump @59
>   Successors: #9
> BB#8: ; frequency = 1.000000
>   Predecessors: #6
>     Move %tmp17, %r0, @60
>     Nop @60
>     Patch &Patchpoint0, %r0, @60
>     Jump @61
>   Successors: #9
> BB#9: ; frequency = 1.000000
>   Predecessors: #8, #7
>     Patch &Patchpoint0, %tmp3, @62
>     Nop @63
>     Patch &Patchpoint0, %tmp3, @63
>     Add64 %r20, %tmp20, @66
>     Load8<Traps> 25(%tmp20), %tmp21, @67
>     Move 72(%tmp3), %tmp18, @68
>     Load8 5(%tmp18), %tmp19, @69
>     Branch32 Equal, %tmp19, $56, @72
>   Successors: #10, #11
> BB#10: ; frequency = 1.000000
>   Predecessors: #9
>     Move %tmp21, %r0, @73
>     Nop @73
>     Patch &Patchpoint0, %r0, @73
>     Jump @74
>   Successors: #12
> BB#11: ; frequency = 1.000000
>   Predecessors: #9
>     Move %tmp21, %r0, @75
>     Nop @75
>     Patch &Patchpoint0, %r0, @75
>     Jump @76
>   Successors: #12
> BB#12: ; frequency = 1.000000
>   Predecessors: #11, #10
>     Patch &Patchpoint0, %tmp3, @77
>     Nop @78
>     Patch &Patchpoint0, %tmp3, @78
>     Load16SignedExtendTo32<Traps> (%r20,%tmp4), %tmp25, @82
>     ZeroExtend16To32 %tmp25, %tmp24, @84
>     Move 72(%tmp3), %tmp22, @85
>     Load8 5(%tmp22), %tmp23, @86
>     Branch32 Equal, %tmp23, $56, @89
>   Successors: #13, #14
> BB#13: ; frequency = 1.000000
>   Predecessors: #12
>     Move %tmp24, %r0, @90
>     Nop @90
>     Patch &Patchpoint0, %r0, @90
>     Jump @91
>   Successors: #15
> BB#14: ; frequency = 1.000000
>   Predecessors: #12
>     Move %tmp24, %r0, @92
>     Nop @92
>     Patch &Patchpoint0, %r0, @92
>     Jump @93
>   Successors: #15
> BB#15: ; frequency = 1.000000
>   Predecessors: #14, #13
>     Patch &Patchpoint0, %tmp3, @94
>     Nop @95
>     Patch &Patchpoint0, %tmp3, @95
>     Load16SignedExtendTo32<Traps> (%r20,%tmp4), %tmp31, @99
>     ZeroExtend16To32 %tmp31, %tmp30, @101
>     Move 72(%tmp3), %tmp28, @102
>     Load8 5(%tmp28), %tmp29, @103
>     Branch32 Equal, %tmp29, $56, @106
>   Successors: #16, #17
> BB#16: ; frequency = 1.000000
>   Predecessors: #15
>     Move %tmp30, %r0, @107
>     Nop @107
>     Patch &Patchpoint0, %r0, @107
>     Jump @108
>   Successors: #18
> BB#17: ; frequency = 1.000000
>   Predecessors: #15
>     Move %tmp30, %r0, @109
>     Nop @109
>     Patch &Patchpoint0, %r0, @109
>     Jump @110
>   Successors: #18
> BB#18: ; frequency = 1.000000
>   Predecessors: #17, #16
>     Patch &Patchpoint0, %tmp3, @111
>     Nop @112
>     Patch &Patchpoint0, %tmp3, @112
>     Add64 %r20, %tmp37, @115
>     Load16SignedExtendTo32<Traps> 1(%tmp37), %tmp36, @116
>     ZeroExtend16To32 %tmp36, %tmp35, @118
>     Move 72(%tmp3), %tmp33, @119
>     Load8 5(%tmp33), %tmp34, @120
>     Branch32 Equal, %tmp34, $56, @123
>   Successors: #19, #20
> BB#19: ; frequency = 1.000000
>   Predecessors: #18
>     Move %tmp35, %r0, @124
>     Nop @124
>     Patch &Patchpoint0, %r0, @124
>     Jump @125
>   Successors: #21
> BB#20: ; frequency = 1.000000
>   Predecessors: #18
>     Move %tmp35, %r0, @126
>     Nop @126
>     Patch &Patchpoint0, %r0, @126
>     Jump @127
>   Successors: #21
> BB#21: ; frequency = 1.000000
>   Predecessors: #20, #19
>     Patch &Patchpoint0, %tmp3, @128
>     Nop @129
>     Patch &Patchpoint0, %tmp3, @129
>     Add64 %r20, %tmp42, @132
>     Load16SignedExtendTo32<Traps> 2(%tmp42), %tmp41, @133
>     ZeroExtend16To32 %tmp41, %tmp40, @135
>     Move 72(%tmp3), %tmp38, @136
>     Load8 5(%tmp38), %tmp39, @137
>     Branch32 Equal, %tmp39, $56, @140
>   Successors: #22, #23
> BB#22: ; frequency = 1.000000
>   Predecessors: #21
>     Move %tmp40, %r0, @141
>     Nop @141
>     Patch &Patchpoint0, %r0, @141
>     Jump @142
>   Successors: #24
> BB#23: ; frequency = 1.000000
>   Predecessors: #21
>     Move %tmp40, %r0, @143
>     Nop @143
>     Patch &Patchpoint0, %r0, @143
>     Jump @144
>   Successors: #24
> BB#24: ; frequency = 1.000000
>   Predecessors: #23, #22
>     Patch &Patchpoint0, %tmp3, @145
>     Nop @146
>     Patch &Patchpoint0, %tmp3, @146
>     Add64 %r20, %tmp47, @149
>     Load16SignedExtendTo32<Traps> 25(%tmp47), %tmp46, @150
>     ZeroExtend16To32 %tmp46, %tmp45, @152
>     Move 72(%tmp3), %tmp43, @153
>     Load8 5(%tmp43), %tmp44, @154
>     Branch32 Equal, %tmp44, $56, @157
>   Successors: #25, #26
> BB#25: ; frequency = 1.000000
>   Predecessors: #24
>     Move %tmp45, %r0, @158
>     Nop @158
>     Patch &Patchpoint0, %r0, @158
>     Jump @159
>   Successors: #27
> BB#26: ; frequency = 1.000000
>   Predecessors: #24
>     Move %tmp45, %r0, @160
>     Nop @160
>     Patch &Patchpoint0, %r0, @160
>     Jump @161
>   Successors: #27
> BB#27: ; frequency = 1.000000
>   Predecessors: #26, #25
>     Patch &Patchpoint0, %tmp3, @162
>     Nop @163
>     Patch &Patchpoint0, %tmp3, @163
>     Move32<Traps> (%r20,%tmp4), %tmp50, @167
>     Move 72(%tmp3), %tmp48, @168
>     Load8 5(%tmp48), %tmp49, @169
>     Branch32 Equal, %tmp49, $56, @172
>   Successors: #28, #29
> BB#28: ; frequency = 1.000000
>   Predecessors: #27
>     Move %tmp50, %r0, @173
>     Nop @173
>     Patch &Patchpoint0, %r0, @173
>     Jump @174
>   Successors: #30
> BB#29: ; frequency = 1.000000
>   Predecessors: #27
>     Move %tmp50, %r0, @175
>     Nop @175
>     Patch &Patchpoint0, %r0, @175
>     Jump @176
>   Successors: #30
> BB#30: ; frequency = 1.000000
>   Predecessors: #29, #28
>     Patch &Patchpoint0, %tmp3, @177
>     Nop @178
>     Patch &Patchpoint0, %tmp3, @178
>     Add64 %r20, %tmp54, @181
>     Move32<Traps> 1(%tmp54), %tmp55, @182
>     Move 72(%tmp3), %tmp52, @183
>     Load8 5(%tmp52), %tmp53, @184
>     Branch32 Equal, %tmp53, $56, @187
>   Successors: #31, #32
> BB#31: ; frequency = 1.000000
>   Predecessors: #30
>     Move %tmp55, %r0, @188
>     Nop @188
>     Patch &Patchpoint0, %r0, @188
>     Jump @189
>   Successors: #33
> BB#32: ; frequency = 1.000000
>   Predecessors: #30
>     Move %tmp55, %r0, @190
>     Nop @190
>     Patch &Patchpoint0, %r0, @190
>     Jump @191
>   Successors: #33
> BB#33: ; frequency = 1.000000
>   Predecessors: #32, #31
>     Patch &Patchpoint0, %tmp3, @192
>     Nop @193
>     Patch &Patchpoint0, %tmp3, @193
>     Add64 %r20, %tmp58, @196
>     Move32<Traps> 2(%tmp58), %tmp59, @197
>     Move 72(%tmp3), %tmp56, @198
>     Load8 5(%tmp56), %tmp57, @199
>     Branch32 Equal, %tmp57, $56, @202
>   Successors: #34, #35
> BB#34: ; frequency = 1.000000
>   Predecessors: #33
>     Move %tmp59, %r0, @203
>     Nop @203
>     Patch &Patchpoint0, %r0, @203
>     Jump @204
>   Successors: #36
> BB#35: ; frequency = 1.000000
>   Predecessors: #33
>     Move %tmp59, %r0, @205
>     Nop @205
>     Patch &Patchpoint0, %r0, @205
>     Jump @206
>   Successors: #36
> BB#36: ; frequency = 1.000000
>   Predecessors: #35, #34
>     Patch &Patchpoint0, %tmp3, @207
>     Nop @208
>     Patch &Patchpoint0, %tmp3, @208
>     Add64 %r20, %tmp62, @211
>     Move32<Traps> 25(%tmp62), %tmp63, @212
>     Move 72(%tmp3), %tmp60, @213
>     Load8 5(%tmp60), %tmp61, @214
>     Branch32 Equal, %tmp61, $56, @217
>   Successors: #37, #38
> BB#37: ; frequency = 1.000000
>   Predecessors: #36
>     Move %tmp63, %r0, @218
>     Nop @218
>     Patch &Patchpoint0, %r0, @218
>     Nop @219
>     Patch &Patchpoint0, %tmp3, @219
>     Nop @215
>     Patch &Patchpoint0, %tmp3, @215
>     RetVoid @210
> BB#38: ; frequency = 1.000000
>   Predecessors: #36
>     Move %tmp63, %r0, @220
>     Nop @220
>     Patch &Patchpoint0, %r0, @220
>     Nop @221
>     Patch &Patchpoint0, %tmp3, @221
>     Nop @200
>     Patch &Patchpoint0, %tmp3, @200
>     RetVoid @195
> Specials:
>     &Patchpoint0: Lowered B3::PatchpointValue.
> Call arg area size: 32
Can you also dump B3 before lowering to Air and Air after lowering B3 to Air.

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