[Webkit-unassigned] [Bug 148020] GraphicsContext3D::activeTexture should not be called with zero-based index

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Mon Aug 17 10:01:26 PDT 2015


--- Comment #3 from Said Abou-Hallawa <sabouhallawa at apple.com> ---
Comment on attachment 258989
  --> https://bugs.webkit.org/attachment.cgi?id=258989

View in context: https://bugs.webkit.org/attachment.cgi?id=258989&action=review

> Source/WebCore/ChangeLog:11
> +        No new tests because there is no behavior change.

There should be a behavior change since there is a bug in passing the wrong parameter value to GraphicsContext3D::activeTexture(). Can not we have a layout test or even a test case which shows the rendering difference between before and after the fix?

> Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp:4064
> +        m_context->activeTexture(m_activeTextureUnit + GraphicsContext3D::TEXTURE0);

Yes this looks a correct fix. This can be verified from https://www.khronos.org/opengles/sdk/docs/man/xhtml/glActiveTexture.xml and from WebGLRenderingContextBase::activeTexture() in which we set m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0.

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