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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - GraphicsContext3D::activeTexture should not be called with zero-based index"
   href="https://bugs.webkit.org/show_bug.cgi?id=148020#c3">Comment # 3</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - GraphicsContext3D::activeTexture should not be called with zero-based index"
   href="https://bugs.webkit.org/show_bug.cgi?id=148020">bug 148020</a>
              from <span class="vcard"><a class="email" href="mailto:sabouhallawa&#64;apple.com" title="Said Abou-Hallawa &lt;sabouhallawa&#64;apple.com&gt;"> <span class="fn">Said Abou-Hallawa</span></a>
</span></b>
        <pre>Comment on <span class=""><a href="attachment.cgi?id=258989&amp;action=diff" name="attach_258989" title="Patch">attachment 258989</a> <a href="attachment.cgi?id=258989&amp;action=edit" title="Patch">[details]</a></span>
Patch

View in context: <a href="https://bugs.webkit.org/attachment.cgi?id=258989&amp;action=review">https://bugs.webkit.org/attachment.cgi?id=258989&amp;action=review</a>

<span class="quote">&gt; Source/WebCore/ChangeLog:11
&gt; +        No new tests because there is no behavior change.</span >

There should be a behavior change since there is a bug in passing the wrong parameter value to GraphicsContext3D::activeTexture(). Can not we have a layout test or even a test case which shows the rendering difference between before and after the fix?

<span class="quote">&gt; Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp:4064
&gt; +        m_context-&gt;activeTexture(m_activeTextureUnit + GraphicsContext3D::TEXTURE0);</span >

Yes this looks a correct fix. This can be verified from <a href="https://www.khronos.org/opengles/sdk/docs/man/xhtml/glActiveTexture.xml">https://www.khronos.org/opengles/sdk/docs/man/xhtml/glActiveTexture.xml</a> and from WebGLRenderingContextBase::activeTexture() in which we set m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0.</pre>
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