[Webkit-unassigned] [Bug 117868] Texture unit code refactoring
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bugzilla-daemon at webkit.org
Fri Oct 4 19:17:21 PDT 2013
https://bugs.webkit.org/show_bug.cgi?id=117868
--- Comment #28 from Dean Jackson <dino at apple.com> 2013-10-04 19:16:14 PST ---
After some discussion in https://github.com/KhronosGroup/WebGL/pull/391
we've concluded that this optimisation is incorrect.
Basically, it's ok to bind the same texture unit to multiple points as long as they are in different programs. I'm going to revert this in 122369
Afterwards, you can decide whether or not to optimise again, taking the program into account.
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