[Webkit-unassigned] [Bug 117868] Texture unit code refactoring

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Fri Oct 4 19:17:21 PDT 2013


https://bugs.webkit.org/show_bug.cgi?id=117868





--- Comment #28 from Dean Jackson <dino at apple.com>  2013-10-04 19:16:14 PST ---
After some discussion in https://github.com/KhronosGroup/WebGL/pull/391
we've concluded that this optimisation is incorrect.

Basically, it's ok to bind the same texture unit to multiple points as long as they are in different programs. I'm going to revert this in 122369 

Afterwards, you can decide whether or not to optimise again, taking the program into account.

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