[Webkit-unassigned] [Bug 84987] [Qt] Accelerated 2D canvas

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Wed May 2 23:53:34 PDT 2012


https://bugs.webkit.org/show_bug.cgi?id=84987





--- Comment #7 from Zoltan Herczeg <zherczeg at webkit.org>  2012-05-02 23:53:33 PST ---
> I'm trying something out wrt gluing this with the canvas code.
> The idea is that CanvasRenderingContext2D would paint to a paint-command buffer instead of directly to an image buffer, and we'll render the results only when we need to (e.g. when we need to composite the canvas, or somebody called toDataURL/getImageData).
> Before we do anything with GL, we can do something that would make life easier on us, by creating that paint-buffer abstraction.

Just trying to understand the bigger picture. We introduce a new PaintBuffer. Do we want to keep it or it is just a temporary new class? I mean the long term plan is to switch the GraphicsContext to use GLES2 on mobile.

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