[Webkit-unassigned] [Bug 71656] OpenGL shader based implementation of the SVG filters.

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Thu Feb 16 13:42:22 PST 2012


https://bugs.webkit.org/show_bug.cgi?id=71656


Kenneth Russell <kbr at google.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |twiz at chromium.org




--- Comment #2 from Kenneth Russell <kbr at google.com>  2012-02-16 13:42:21 PST ---
GraphicsContext3D can absolutely render to a texture. You must allocate a framebuffer object and a texture, and attach the texture to an FBO.

The Chromium port of WebKit uses the DrawingBuffer class as the back buffer for WebGLRenderingContext, which effectively does this behind the scenes. twiz@ recently added this code path.

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