[Webkit-unassigned] [Bug 71656] OpenGL shader based implementation of the SVG filters.

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Thu Feb 16 05:29:24 PST 2012


https://bugs.webkit.org/show_bug.cgi?id=71656





--- Comment #1 from Oliver Varga <voliver at inf.u-szeged.hu>  2012-02-16 05:29:24 PST ---
Hi,

I would like to ask you, if we can't rendering to a texture with GraphicsContext3D, what would you propse instead of the usage of GC3D. (We definitely have to rendering to a texture)
Or perhaps I just didn't found the appropriate functions for it.
Any idea, suggestion?

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