[Webkit-unassigned] [Bug 84936] [chromium] Compute highlight for touch targets
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Aug 22 02:45:29 PDT 2012
https://bugs.webkit.org/show_bug.cgi?id=84936
--- Comment #54 from Kenneth Rohde Christiansen <kenneth at webkit.org> 2012-08-22 02:45:25 PST ---
> It turns out to be unnecessary. AddFocusRing is used by normal paint logic, which means it is already clipped and transformed automatically by RenderLayer, so it doesn't need quads.
>
> But that does give me an idea: What we are doing with hitQuadsForContainer (and GestureTapHighlighter), is duplicating the clipping code from painting, because we are doing the painting outside of the normal painting logic. If the painting was instead performed by RenderObject like it is for focusRings, this would not be necessary. So would it be possible to call a function similar to paintFocusRing to paint the tap-highlight, and give it the right graphicscontext making it paint it on another layer?
I think this should be possible, especially if we want the same clipping. I thinks that the highlight itself might be slightly bigger than the element being highlighted (and clipped). I guess we also want to make sure that the actual highlighting is always painted on a layer different from root.
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