[Webkit-unassigned] [Bug 69778] WebProcess was using 7GB RAM after playing with some WebGL/WebAudio demos

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Mon Oct 10 18:38:23 PDT 2011


--- Comment #4 from Chris Rogers <crogers at google.com>  2011-10-10 18:38:23 PST ---
In some quick tests, after enabling DEBUG_AUDIONODE_REFERENCES on a WebKit build, there don't appear to be any leaks in any AudioNode objects, although it might take awhile for some of them to be garbage collected.

It would be good to make a memory-usage comparison of the drum-machine and granular demo (which create lots of sources dynamically) versus a simple one such as the "Visualizer" which has a single static source.

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