[Webkit-unassigned] [Bug 48353] WebGL color renderbuffers need to use 8 bit per channel on desktop OpenGL
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Oct 26 13:56:03 PDT 2010
https://bugs.webkit.org/show_bug.cgi?id=48353
Kenneth Russell <kbr at google.com> changed:
What |Removed |Added
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CC| |cmarrin at apple.com,
| |enne at google.com,
| |zmo at google.com
--- Comment #1 from Kenneth Russell <kbr at google.com> 2010-10-26 13:56:03 PST ---
This translation has been implemented in WebKit for some time. See e.g. GraphicsContext3D::renderbufferStorage in WebCore/platform/graphics/opengl/GraphicsContext3DOpenGL.cpp and WebGraphicsContext3DDefaultImpl::renderbufferStorage in WebKit/chromium/src/WebGraphicsContext3DDefaultImpl.cpp. The code used by default in Chromium lives in the Chromium tree under src/chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc and src/gpu/command_buffer/ .
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