[Webkit-unassigned] [Bug 48353] WebGL color renderbuffers need to use 8 bit per channel on desktop OpenGL

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Tue Oct 26 13:56:03 PDT 2010


https://bugs.webkit.org/show_bug.cgi?id=48353


Kenneth Russell <kbr at google.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |cmarrin at apple.com,
                   |                            |enne at google.com,
                   |                            |zmo at google.com




--- Comment #1 from Kenneth Russell <kbr at google.com>  2010-10-26 13:56:03 PST ---
This translation has been implemented in WebKit for some time. See e.g. GraphicsContext3D::renderbufferStorage in WebCore/platform/graphics/opengl/GraphicsContext3DOpenGL.cpp and WebGraphicsContext3DDefaultImpl::renderbufferStorage in WebKit/chromium/src/WebGraphicsContext3DDefaultImpl.cpp. The code used by default in Chromium lives in the Chromium tree under src/chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc and src/gpu/command_buffer/ .

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