[Webkit-unassigned] [Bug 43210] Open GL ES 2 backend for canvas 2d
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Jul 29 17:16:55 PDT 2010
https://bugs.webkit.org/show_bug.cgi?id=43210
--- Comment #10 from Simon Fraser (smfr) <simon.fraser at apple.com> 2010-07-29 17:16:55 PST ---
(In reply to comment #9)
> Another (possibly better) option would be to refactor the WebGL specific stuff out of GraphicsContext3D and then just use GraphicsContext3D everywhere.
That sounds like the correct approach.
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