[Webkit-unassigned] [Bug 43210] Open GL ES 2 backend for canvas 2d

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Thu Jul 29 17:14:06 PDT 2010


https://bugs.webkit.org/show_bug.cgi?id=43210





--- Comment #9 from James Robinson <jamesr at chromium.org>  2010-07-29 17:14:06 PST ---
Another (possibly better) option would be to refactor the WebGL specific stuff out of GraphicsContext3D and then just use GraphicsContext3D everywhere.  Currently there's some things in GraphicsContext3D (like defensive input validation) that wouldn't be as useful for a canvas 2d backend.  I think the refactor will be a bit of work.

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