[Webkit-unassigned] [Bug 43221] Move WebGL-specific code out of GraphicsContext3D so that G3D can be used as a generic accelerated drawing API

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Wed Aug 4 06:52:00 PDT 2010


--- Comment #14 from Chris Marrin <cmarrin at apple.com>  2010-08-04 06:52:00 PST ---
(In reply to comment #11)
> I think it'd be nice to create non-WebGL specific types for shader, program, texture etc that lived in platform/graphics and use those for GraphicsContext3D.  That would provide a natural place to store additional information like this and also make the API slightly more type safe.

I'm not sure we should go down the road of "type safety" with GraphicsContext3D. We'd have a lot more work to do it right. I agree with your desire to make GraphicsContext3D very lightweight and let the higher level logic keep it safe.

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