[Webkit-unassigned] [Bug 43221] Move WebGL-specific code out of GraphicsContext3D so that G3D can be used as a generic accelerated drawing API

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Wed Aug 4 06:49:15 PDT 2010


https://bugs.webkit.org/show_bug.cgi?id=43221





--- Comment #13 from Chris Marrin <cmarrin at apple.com>  2010-08-04 06:49:14 PST ---
(From update of attachment 63401)
WebCore/html/canvas/WebGLRenderingContext.cpp:58
 +  #define EXTRACT(x) ((x) ? (x)->object() : 0)
I think this is the wrong change. Why would we generically pass a 0 to GraphicsContext3D when we don't have a proper object? It would be better to avoid the call and generate the appropriate WebGL error.

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