[webkit-qt] [HELP] Doing a build of QtWebKit with WebGL enabled

noam.rosenthal at nokia.com noam.rosenthal at nokia.com
Mon Jun 7 06:37:24 PDT 2010

Hi Ivan
You need to build it from a webkit repo (e.g. gitorioous.org/webkit/webkit.git) and not from a Qt repo.
See http://trac.webkit.org/wiki/QtWebKit: you'd need to pass --3d-canvas as one of the parameters.


From: webkit-qt-bounces at lists.webkit.org [mailto:webkit-qt-bounces at lists.webkit.org] On Behalf Of ext Ivan De Marino
Sent: Monday, June 07, 2010 6:18 AM
To: webkit-qt at lists.webkit.org
Subject: [webkit-qt] [HELP] Doing a build of QtWebKit with WebGL enabled

In commit 178990dadfd, Simon Hausmann removed the WebGL support.

commit 178990dadfde03e514ac784bc28730032f876afa
Author: Simon Hausmann <simon.hausmann at nokia.com<mailto:simon.hausmann at nokia.com>>
Date:   Tue May 4 15:27:27 2010 +0200

    Removed WebGL support in the release branch.

    As discussed with Jarkko, this feature is not ready for the release
    yet. It's not enabled in the build by default (CANVAS_3D) and it's
    seeing lots of changes in the trunk still.

    Reviewed-by: Jocelyn

Is there any way so that I can do a "test" build with this feature available?
No problem is "it's unstable": it's something I need for doing an internal demo of WebKit.
The crowd I'll have can't understand the concept of "has been temporary removed because it's been still heavily developed".

For now, I'm trying with a "git revert ...". Any other option?

Thanks in advance for any help

Ivan De Marino | Software Engineer | France Telecom R&D UK - Orange Labs
w. +44 20 8849 5806 | m. +44 7515 955 861 | m. +44 7974 156 216
ivan[dot]demarino[at]orange-ftgroup.com<http://orange-ftgroup.com> | ivan[dot]de[dot]marino[at]gmail[dot]com
www.detronizator.org<http://www.detronizator.org> | www.linkedin.com/in/ivandemarino<http://www.linkedin.com/in/ivandemarino>
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