[webkit-help] What does Nightly Builds include and how to run it on Windows without Safari?
Brent Fulgham
bfulgham at gmail.com
Wed Feb 8 10:06:07 PST 2012
Just to add my two cents, I'd also suggest looking at the CallJS example for an example that interacts with the JavaScriptCore engine as well as the pure rendering logic.
I made a windows (C++) version of the Apple (Obj C) Original at https://github.com/bfulgham/CallJS.
-Brent
Sent from my iPhone
On Feb 8, 2012, at 8:55 AM, Adam Roben <aroben at apple.com> wrote:
> On Feb 8, 2012, at 2:27 AM, Qi LUO wrote:
>
>> I'm quite new to Webkit. I'm planning to prototype my own Webkit-based app on Windows.
>> I downloaded nightly build from official site, I tried to run it, however both Webkit.exe and WinLauncher.exe didn't work. I'm wondering if the nightly build is only a rendering engine without any UI port.
>
> The Windows WebKit nightly builds require Safari 5.1 to be installed.
>
>> In addition, is there any tutorial to embed Webkit into a C++ Windows app? Thanks.
>
> Many of the concepts in the Windows WebKit API map directly to the Mac WebKit API, so the documentation and samples on developer.apple.com should be useful. And the WinLauncher project in the WebKit source tree is a good example application that uses WebKit on Windows.
>
> -Adam
>
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