[webkit-gtk] Removing support for forever-experimental features

Konstantin Tokarev annulen at yandex.ru
Wed Apr 12 01:06:13 PDT 2017

18.03.2017, 18:36, "Michael Catanzaro" <mcatanzaro at igalia.com>:
> Hi,
> We have several forever-experimental features that have had zero or
> almost zero progress in several years:
>  * Accelerated 2D canvas
>  * GStreamerGL
>  * WebCrypto
> It's really not acceptable to keep prototypes of failed features in
> trunk when there is no foreseeable path to ever finishing them. (These
> are in contrast to actively-developed experimental features, like
> WebRTC, which are not problematic.) I would like to remove all the code
> for these features (except for the cross-platform WebCrypto stuff that
> Apple needs, of course). If someone wants to commit to actively
> developing the features in the future, then and only then should we
> bring it back. In the meantime, it's just getting in the way and
> causing extra gardening effort.
>  * Accelerated 2D canvas used to be enabled only for bots and tests,
> but at the last hackfest we decided to disable it even there. So nobody
> is using it or working on it. It's dead code. Why keep it around? If we
> want it in the future, then we can bring it back.


Could you please don't remove WebCore code of Accelerated 2D canvas?
In Qt port we have fully working implementation.

>  * GStreamerGL and WebCrypto are enabled only for bots and tests, but
> this is pointless as nobody is working on new test failures for
> multimedia layout tests or for WebCrypto. Anyone who wants to work on
> these in the future is going to have to go through all the tests
> individually anyway. In the meantime, it's just making it harder to
> garden. *Especially* WebCrypto, since our WebCrypto support just keeps
> getting more and more broken as Apple implements it properly on their
> platform.
> If multimedia folks think they can get GStreamerGL stable soon, then
> maybe we can keep it, but it's time to get serious about it. But I'm
> pretty sure nobody has any interest in developing accelerated 2D canvas
> or WebCrypto right now.
> Michael
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