[webkit-dev] mobile Safari WebGL crash
Maciej Stachowiak
mjs at apple.com
Sun Dec 27 20:56:17 PST 2015
This doesn't sound like correct or expected behavior to me. Can you please file a bug at http://bugs.webkit.org/ with steps to reproduce?
- Maciej
> On Dec 23, 2015, at 7:58 AM, Roman Sementsov <roman at blend4web.com> wrote:
>
> Hello,
> I'm Blend4Web developer and currently trying to investigate an issue for mobile Safari. If you launch any WebGL web application, say our Planetarium demo ( <https://www.blend4web.com/apps/webplayer/webplayer.html?load=../../assets/interactivity/solar_system/solar_system_en.json>https://www.blend4web.com/apps/webplayer/webplayer.html?load=../../assets/interactivity/solar_system/solar_system_en.json <https://www.blend4web.com/apps/webplayer/webplayer.html?load=../../assets/interactivity/solar_system/solar_system_en.json>) which uses frame buffers, and make Safari application go to background (press home button, press power button, wait 10 seconds and turn it on again), it appears that Safari will brake the frame buffers with gl. INVALID_FRAMEBUFFER_OPERATION error.
>
> Now I'm trying to reproduce the issue using the latest WebKit version compiled for mobile devices. Unfortunately I could start it only in the simulator mode (with the help of this article <https://webkit.org/blog/3457/building-webkit-for-ios-simulator/>https://webkit.org/blog/3457/building-webkit-for-ios-simulator/ <https://webkit.org/blog/3457/building-webkit-for-ios-simulator/>). It works fine and doesn't crash. I was trying to find some info on how to run it on a mobile device, but I didn't succeed. Could you please tell me, how I can run mobile Safari with the latest WebKit version on a real device?
>
> Thanks.
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