[webkit-dev] mobile Safari WebGL crash

Roman Sementsov roman at blend4web.com
Wed Dec 23 07:58:32 PST 2015


Hello,
I'm Blend4Web developer and currently trying to investigate an issue for 
mobile Safari. If you launch any WebGL web application, say our 
Planetarium demo 
(https://www.blend4web.com/apps/webplayer/webplayer.html?load=../../assets/interactivity/solar_system/solar_system_en.json) 
which uses frame buffers, and make Safari application go to background 
(press home button, press power button, wait 10 seconds and turn it on 
again), it appears that Safari will brake the frame buffers with 
gl.INVALID_FRAMEBUFFER_OPERATION error./
/Now I'm trying to reproduce the issue using the latest WebKit version 
compiled for mobile devices. Unfortunately I could start it only in the 
simulator mode (with the help of this 
articlehttps://webkit.org/blog/3457/building-webkit-for-ios-simulator/). 
It works fine and doesn't crash. I was trying to find some info on how 
to run it on a mobile device, but I didn't succeed. Could you please 
tell me, how I can run mobile Safari with the latest WebKit version on a 
real device?

Thanks.
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