[webkit-dev] WebGL backends
Steven Coul (scoul)
scoul at cisco.com
Mon Feb 10 09:27:09 PST 2014
Would this be simplify as in tidy up existing code, get down to a simple subset of required functionality, and maybe abstracting the (E)GL part?
Or are you considering a simplification by just saying it will be EGL version X, and OpenGL version Y from now on and nothing else?
Steve "Harry" Coul
scoul at cisco.com
On Feb 9, 2014, at 2:59 PM, Dean Jackson <dino at apple.com> wrote:
> Hi floks.
>
> I’m looking into simplifying our WebGL code, particularly our GraphicsContext3D implementations. Apple uses either the OS X or iOS OpenGL backend for its ports, but it isn’t clear to me what backend the other ports are using.
>
> Could the other port developers please reply to let me know how you’re accessing OpenGL?
>
> Thanks,
>
> Dean
>
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