[webkit-dev] WebGL backends

Steven Coul (scoul) scoul at cisco.com
Mon Feb 10 09:27:09 PST 2014

Would this be simplify as in tidy up existing code, get down to a simple subset of required functionality, and maybe abstracting the (E)GL part?

Or are you considering a simplification by just saying it will be EGL version X, and OpenGL version Y from now on and nothing else?

Steve "Harry" Coul
scoul at cisco.com

On Feb 9, 2014, at 2:59 PM, Dean Jackson <dino at apple.com> wrote:

> Hi floks.
> I’m looking into simplifying our WebGL code, particularly our GraphicsContext3D implementations. Apple uses either the OS X or iOS OpenGL backend for its ports, but it isn’t clear to me what backend the other ports are using.
> Could the other port developers please reply to let me know how you’re accessing OpenGL?
> Thanks,
> Dean
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