[webkit-dev] WebGL backends
bfulgham at apple.com
Mon Feb 10 09:16:48 PST 2014
The WinCairo port uses the ANGLE library (and therefore, the “OpenGL” machinery) to do WebGL.
I’m pretty sure the GTK+ port uses OpenGL directly, but Martin Robinson can probably confirm that.
I think that only really leaves EFL, which may be using OpenGLES? I’m not sure.
On Feb 9, 2014, at 12:59 PM, Dean Jackson <dino at apple.com> wrote:
> Hi floks.
> I’m looking into simplifying our WebGL code, particularly our GraphicsContext3D implementations. Apple uses either the OS X or iOS OpenGL backend for its ports, but it isn’t clear to me what backend the other ports are using.
> Could the other port developers please reply to let me know how you’re accessing OpenGL?
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> webkit-dev at lists.webkit.org
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