[webkit-dev] WebGL backends

Dean Jackson dino at apple.com
Sun Feb 9 12:59:45 PST 2014


Hi floks.

I’m looking into simplifying our WebGL code, particularly our GraphicsContext3D implementations. Apple uses either the OS X or iOS OpenGL backend for its ports, but it isn’t clear to me what backend the other ports are using.

Could the other port developers please reply to let me know how you’re accessing OpenGL?

Thanks,

Dean



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