[webkit-dev] WebGL on Windows

Brent Fulgham bfulgham at apple.com
Fri Aug 2 14:15:33 PDT 2013


Let’s do it!

-Brent

On Aug 2, 2013, at 1:57 PM, Benjamin Poulain <benjamin at webkit.org> wrote:

> On Fri, Aug 2, 2013 at 1:09 PM, Alex Christensen <achristensen at apple.com> wrote:
> In the near future I plan to enable WebGL on the AppleWin and WinCairo ports.
> 
> This change will require the addition of 2 dlls from ANGLE for anyone who wants to use WebGL on Windows: libEGL.dll (58kb) and libGLESv2.dll (917kb).  I’ve soft linked these dlls so that WebKit will work without WebGL for anyone who does not want to ship the additional dlls.  This change will also add about 30 seconds to the clean build time of these ports.
> 
> Yay! Great job.
> 
> Benjamin
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